THE EFFECTIVENESS OF PICTIONARY GAMES TO IMPROVE ENGLISH VOCABULARY AT SMK N 1 KERSANA KABUPATEN BREBES IN ACADEMIC YEAR 2023/2024

Pratika, Fika (2024) THE EFFECTIVENESS OF PICTIONARY GAMES TO IMPROVE ENGLISH VOCABULARY AT SMK N 1 KERSANA KABUPATEN BREBES IN ACADEMIC YEAR 2023/2024. Other thesis, UNIVERSITAS PGRI SEMARANG.

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Abstract

Pratika, Fika. 2024. The Effectiveness of Pictionary Game to Improve English
Vocabulary at SMKN 1 Kersana Brebes District. English Education Study
Program, Faculty of Language and Art Education. Advisor 1: Dr. Sukma
Nur Ardini, S.S., M.Pd. Advisor 2: Fitri Yulianti, S.Pd., M.Pd.
Keywords: Pictionary Game, Improve Vocabulary and English Vocabulary.
Several speaking problems at SMKN 1 Kersana, Brebes Regency attracted
researchers to conduct this research as an effort to help students in language
learning. Researchers tried to see the effectiveness of playing the Pictionary Game
on English speaking skills. This Pictionary game is a simple game and is applicable
to all levels of students. The main function of this game is to develop creative
thinking, improve grammar, vocabulary and pronunciation, develop students'
courage in expressing ideas and create responsibility and cooperation towards their
students. Because of these advantages, many researchers have used this game on
language learning such as the effect of Pictionary Game on vocabulary mastery and
researchers decided to see whether Pictionary Game is effective for students'
speaking skills. The population is 540 and sample is 36. This research was
conducted using an experimental design. In collecting data, the researcher took the
pre-test and post-test from class XI Accounting A and examined them to see
whether the Pictionary game was effective or not. The results of the research found
that the results of the initial test or pretest with an average score of 8.30, this shows
that class XI accounting A students do not fully have much knowledge regarding
vocabulary in English. From the results of the t test using the Paired sample test
method, it can be seen that (2-tailed) with a significance value of 0.000, H_0 is
rejected, and from a significance level of 0.000 < 0.05 it can also be concluded that
H_1 is accepted. Because H_0 is rejected and H_1 is accepted, it can be concluded
that there is an increase in the vocabulary understanding of class This can be seen
from the difference in the average value, namely 12.39 or 34.4%. This means that
the learning method using the pictonary game technique has proven to be effective
in increasing the vocabulary understanding of class XI students at SMK Negeri 1
Kersana

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
Divisions: Fakultas Pendidikan Bahasa dan Seni > Pendidikan Bahasa Inggris
Depositing User: Perpus Pusat Upgris
Date Deposited: 24 Jun 2024 06:40
Last Modified: 24 Jun 2024 06:40
URI: http://eprints3.upgris.ac.id/id/eprint/4065

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