USING QUIZWHIZZER GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY OF SEVENTH GRADE OF SMP N 2 REMBANG IN THE ACADEMIC YEAR 2021-2022

Oktika, Firda Indri (2022) USING QUIZWHIZZER GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY OF SEVENTH GRADE OF SMP N 2 REMBANG IN THE ACADEMIC YEAR 2021-2022. Other thesis, Universitas PGRI Semarang.

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Abstract

Oktika, Firda Indri. 2022. Using the Quizwhizzer Game to Improve Students’
Vocabulary Mastery of Seventh Grade of SMP N 2 Rembang in the Academic
Year 2021/2022. Final Project, English Study Program, Faculty of Language and
Arts Education, University of PGRI Semarang. Advisor I: Rr. Festi Himatu
K.S.S., M.Hum., Advisor II: Siti Musarokah, S.Pd., M.Hum.
Keywords: Vocabulary, Method of learning, Quizwhizzer Game,.
Vocabulary is collection of word that used and understood by the people, so it is
very important in learning activity. However, many students still have difficulties
to learn new vocabulary and the students’ vocabulary ability is still low. It is
caused by traditional method in teaching vocabulary, so the students feel bored
and passive. For this reason, the variety of teaching vocabulary is very needed to
improve students’ vocabulary mastery such as using game so that the students can
increase their vocabulary ability. This study aims to know that Quizwhizzer game
can improve the student’s vocabulary mastery of seventh grade. The objectives of
this study are: 1) to find out the students’ vocabulary mastery before they are
taught using quizwhizzer game 2) to find out the students’ vocabulary mastery
after they are taught using quizwhizzer game, and 3) to find out whether or not
there is any significant difference in students’ vocabulary mastery before and after
taught using quizwhizzer game. Pre-experimental design with the one group pre�test and post-test was used as design in this study. The sample is consisted of 32
students in class VII.4. The technique of data analysis in this study is SPSS
21.The instrument is valid and reliable, it can be seen from the result of the data.
The writer used SPSS to analyze the data of t-test. The aim of t-test is to know
whether there is a significant difference between before and after using
quizwhizzer game. Thus, the result of t-test value is higher than t-table (8.504 >
1.695). It means that teaching vocabulary using quizwhizzer game is effective to
improve students’ vocabulary mastery of seventh grade. At least, the paper
proposed suggestions for teachers that they should use quizwhizzer game in
teaching vocabulary.

Item Type: Thesis (Other)
Subjects: P Language and Literature > PE English
Divisions: Fakultas Pendidikan Bahasa dan Seni > Pendidikan Bahasa Inggris
Depositing User: Perpus Pusat Upgris
Date Deposited: 22 Mar 2024 02:59
Last Modified: 22 Mar 2024 02:59
URI: http://eprints3.upgris.ac.id/id/eprint/3414

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