LEVITASARI, ANGGITA NUR (2024) POWER POINT-BASED EDUCATIONAL GAME ON SCIENCE LEARNING TO SUPPORT ELEMENTARY SCHOOL STUDENTS' LEARNING ACTIVITIES. Other thesis, UNIVERSITAS PGRI SEMARANG.
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Abstract
Technological developments also have an impact on the world of education.
Teachers to be able to use technology to create learning that is fun, interactive,
and motivating. This study aims to determine the response of teachers and
students as well as the effectiveness of interactive learning media PowerPoint
games. This research uses a type of Research and Development research using
the ADDIE development model. The developed interactive learning media
receives high feasibility ratings, with material experts, media experts, and
linguists affirming its validity and suitability for testing. Student responses
indicate strong engagement and interest, while teacher feedback underscores its
potential as a valuable learning tool. The method used in this research is Research
and Development (R & D), which uses quantitative analysis of student learning
outcomes to show a significant increase. Thus, the developed interactive learning
media effectively enhances student learning outcomes. In the data collection
process, the information provided by respondents through questionnaires
sometimes does not show the actual opinions of respondents. This happens
because
sometimes
there
are
different
thoughts,
assumptions,
and
understandings of each respondent and other factors such as honesty when
filling in respondents' opinions in their questionnaires.
Keywords Interactive Learning Media; PowerPoint Games; Research and Development;
Elementary School
Item Type: | Thesis (Other) |
---|---|
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | Perpus Pusat Upgris |
Date Deposited: | 26 Aug 2024 06:50 |
Last Modified: | 26 Aug 2024 06:50 |
URI: | http://eprints3.upgris.ac.id/id/eprint/4255 |